![Sebastian Aaltonen on X: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp Sebastian Aaltonen on X: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp](https://pbs.twimg.com/media/FchbWGzX0AAlmzF.png)
Sebastian Aaltonen on X: "Let's discuss frame overlap strategies, latencies and buffering resources. We allow "user land" (=sim) direct access to persistently mapped GPU buffer pointers. It's crucial that we don't stomp
![Can anyone help me understand why my benchmark is 0% GPU bound when my processor is an i9? Why can't it keep up with my 3080 laptop? : r/TombRaider Can anyone help me understand why my benchmark is 0% GPU bound when my processor is an i9? Why can't it keep up with my 3080 laptop? : r/TombRaider](https://external-preview.redd.it/pZaQT_wRI9fR1NkvNdq-hmqBbZf4AAXQdesg8q103Gc.jpg?auto=webp&s=5e88377af0efc7ee07527c626a990a60d40177bc)
Can anyone help me understand why my benchmark is 0% GPU bound when my processor is an i9? Why can't it keep up with my 3080 laptop? : r/TombRaider
![Introducing NVIDIA Reflex: Optimize and Measure Latency in Competitive Games | GeForce News | NVIDIA Introducing NVIDIA Reflex: Optimize and Measure Latency in Competitive Games | GeForce News | NVIDIA](https://www.nvidia.com/content/dam/en-zz/Solutions/geforce/news/reflex-low-latency-platform/nvidia-reflex-gpu-bound-latency-pipline.png)